Tool profile · Publisher documentation
The product points below come from publisher documentation. No common hands-on test is claimed. Documentary profile, sources checked October 7, 2026. LE LABO IA has not tested this product.
Uses
Build 2D tilemaps in the browser from any tileset and export them to game engines as documented. Use auto-tiling and collisions to lay out levels more quickly in the tilemap editor. Design pixel art directly in the tool before assembling a tilemap. Prepare map data for Unity, Godot or Defold through the documented exports.
Offer and pricing
The Web Edition is documented as free, with unlimited projects and a map export limited to 4.5 MB. The Desktop Edition is documented as a one-time purchase of $14.99 instead of $19.99, presented on the supplier homepage as a limited-time offer. These prices are not confirmed and should be checked with the supplier before purchase.
Limits to check
The Web Edition map export is documented as limited to 4.5 MB. Country availability is not confirmed and should be checked with the supplier. The $14.99 price is presented as a limited-time offer against a crossed-out $19.99, so the final price is not confirmed. LE LABO IA has not tested the product, so behavior and outputs are not verified firsthand.
What to check yourself
Open the supplier site and try importing one of your own tilesets to see how the drag-and-drop import and auto-tiling behave. Build a small test map, then export it for Unity, Godot or Defold to inspect the resulting files and check whether the 4.5 MB web export limit is enough for your project. Before paying, confirm the current Desktop Edition price and the licensing terms directly with the supplier.
- Territorial availability is not confirmed.
- Quotas and terms beyond the documented 4.5 MB export limit are not confirmed.
- The $14.99 Desktop Edition price is presented as a limited-time offer and is not confirmed.